The 349 cc machine (known as the 2 + 3⁄ 4 hp) was most in demand but the company also produced an 800 cc (6 hp) V-twin. Stevens and Company (1914) Ltd, AJS moved to a new factory built around Graiseley House, in the Blakenhall district, a short distance south of the Retreat Street premises, which were relegated to the being the company's office and repair department. The old Screw Company's facilities could not cope with the demand and with the company reconstituted as A.J. AJS achieved their first TT victory in the Junior 1914 Isle of Man TT race that year through Eric Williams, whilst also taking second, third, fourth and sixth place. With the Junior limit raised to 350 cc for 1914, the AJS motorcycle had grown to 349 cc, with four-speed gears and chain final drive. ĪJS did not contest the 1912 TT as it was busy satisfying the demand for its products, but was 10th in the 1913 Junior. In 1922 for example, Harry Stevens acted as managing director, George Stevens as commercial manager, Joe Stevens Junior managing the experimental section and Jack Stevens as production manager. Corke on an identical machine.Īlbert John Stevens lent his initials to the company, but it was a family concern. Jack Stevens came 16th on AJS's official entry, one place behind private owner J.D. Its engine, a two-speed 298 cc side-valve, was made to come within the 300 cc limit for Junior machines in the 1911 Isle of Man TT races and was slightly larger than the 292 cc used for the proprietary engines. A new company, A J Stevens & Co (AJS), was founded, with premises in Retreat Street, Wolverhampton, to manufacture motorcycles and the first model appeared at the Motor Cycle Show in 1910. In 1909, after a Wearwell motorcycle fitted with a Stevens side-valve single-cylinder engine won a trophy for a 24-hour non-stop run in 1909, Jack Stevens decided to contest the Tourist Trophy in the Isle of Man. Before long, Stevens began making engines, starting off with a better-built version of the Mitchell but the family soon developed their own designs, including parallel-twins and V-twins, which were sold as proprietary engines to other manufacturers, including Werner, Wolf and Clyno. Stevens had a reputation for quality engineering before the company built its first motorcycle in 1897, using a Mitchell single-cylinder four-stroke imported from the USA. We will create a file BP/items/ Stevens, father of Harry, George, Albert John (‘Jack’), and Joe Stevens Junior, was an engineer who owned the Stevens Screw Company Ltd, in Wednesfield, near Wolverhampton. The name of your file doesn't affect anything, but for ease of navigation it's recommend to name it after your id. This is where all our information will go.Īll item definitions go in BP/items/. We define an item by creating an item definition file in our behavior pack. Now that we have our components and identifier, we can now start defining our item. When we want to reference our item we will use this identifier, for example using the /give command. Note that we use a colon, :, to spilt the namespace and id. Together our custom identifier becomes wiki:ectoplasm. The id is an informative shorthand name for your item. We will use the namespace wiki in our example for more information on making a namespace check out our page here. Your namespace should be unique to you, for example the authors initials or an abbreviation of the pack name. The namespace that Minecraft use is minecraft. This is to reduce issues if someone adds two packs to your game which both add an ectoplasm item the namespace reduces the chance of the identifier being the same. The namespace is unique to your addon and you will use it throughout the project. For a vanilla minecraft egg it's identifier is minecraft:egg. We do this by defining an identifier for our item.Īn identifier is a name unique to this item. In order for the game to apply the correct components to the correct item, we need to be able to tell the game which item is ours. To do this we use the component "minecraft:max_stack_size" and set its value to 16. All components have a value attached to it which we can edit to get the behaviour we want.įor our ectoplasm, we will set it to have a stack size of 16, similar to eggs. For example the component "minecraft:foil" determines whether the item should have an enchanted foil to it, so setting it to true will apply it. Components contain information which tells the game what our item should do.
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